Few people can imagine the concrete consequences of climate change. Games can be used to show people such a world, let them experience it, make them aware of the consequences of their actions, and take a deeper look at how video games impact the environment.
Power of Game
Thousands of children practice learning content in groups 7 and 8 using mini-games. This form of environmental education can be described as a form of secret learning.
Kids will learn how to prepare for the Cito test in a playful way while at the same time becoming a warrior for a better environment through various missions.
Games to change
Digital games are used not only for entertainment but also for raising awareness of social issues, also with the use of the internet, different source, websites, and online platforms. Think about issues such as war, violence, poverty, and hunger. For example, a breathtaking journey (2016) is a virtual reality experience where you can experience hiding in a truck as a refugee.
This game explores whether this can inspire players to empathize with those who flee war and violence in the hope of a better future. Ecological games belong to this category of so-called Games for Change (Burak & Parker 2017). Not only do they contribute to ecological thinking, but they also seek to encourage people to become ecological citizens.
According to Sherilyn MacGregor (2014), the term refers not only to the right to live in a clean environment but also to the obligation not to pollute the environment and to participate in its preservation and restoration.
Climate change is constructed as far away in time and space and is presented in a doomsday scenario with no practical solution
The special feature of the eco-game is that it responds to criticisms from researchers such as Per Espen Stoknes that traditional climate communication often leads to the “psychological climate paradox” (2015).
Many people do not believe in these facts or act in contradiction with them. Energy problems are seen not only as climate problems but also as geopolitical problems in which our energy self-sufficiency is at stake. And by emphasizing that the energy transition can also lead to economic growth.
More and more people are spending more and more free time playing digital games. The game influences players through moral and political values expressed in rule-driven interactions. Players often have to work together to reach their goals, so they feel a great social connection.
With the power of this play, McGonigal designs an alternate reality game, rather than a game in which the player escapes from reality. For example, in the field of climate change, it is a game that improves people’s real lives and solves real problems.
196 national delegations all want to negotiate on the information of a given country, and at the end of the evening, how much they want to contribute to global CO2 reduction in 2010 and 2050, and how much money. Had to express their willingness to pay.
They wanted to pay for the Green Climate Fund to deal with the effects of climate change. These negotiations were interrupted by a session with climate experts, and participants were briefed on their experiences with the effects of climate change, such as rising temperatures.